💥Collisions

Big Bang !!!

Collisions

collision 1: blocked

(stops on impact)

collision 2: draggable

(you can push the item)

collision 3: cancels the collision but notifies you with the collisionout function.

collision 0: It doesn't do anything. It passes through objects

Definition

{
collision:1
}

collision 0 and 3 also happens on top depending on the layer.

Function

collisionout = function(obj,obj2,type,fside){
  console.log(
    obj,//the name of the 1st object
    obj2,//the name of the 2st object
    type,//tells you which way it hits: top,bottom,left,right
    fside//More data on how many degree angles they collide
    )
    //You don't have to add parameters like fside
}

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