π±οΈInputs
No support for joystick. because there is no joystick
Mouse
hidecursor()
showcursor()
disablemouse()
enablemouse()//turns on the mouse (comes on automatically)
console.log(getMouselocation())//{x: 147, y: 181, lastx: 394, lasty: 337}
//previous mouse position: layerx,layery,maybe you use this system in dragging
leftclicked = function(location,component){
if(component) console.log(component.name+": you are clicked me",location)
else console.log(location)//{x: 1026, y: 724}
}
rightclicked = function(location,component){
if(component) console.log(component.name+": you are right clicked me",location)
else console.log(location)//{x: 1026, y: 724}
}
mousemove = function(location,component){
if(component) console.log(component.name+": you are hover me",location)
else console.log(location)//{x: 1026, y: 724}
}
mouseup = function(location,component){
if(component) console.log(component.name+": you got your mouse up",location)
else console.log(location)//{x: 1026, y: 724}
}
mousedown = function(location,component){
if(component) console.log(component.name+": you got your mouse down",location)
else console.log(location)//{x: 1026, y: 724}
}
mousescroll = function(location,speed){
console.log(location,speed)//location could be: down,up
//down 100
//up -100
}
editcursor("pointer")//replaces the mouse
editcursor("url('test.gif'), auto")//you can change cursor to pngEdit cursors
Keyboard
Touch screen
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