Engine_onload = //https://electoriaengine.gitbook.io/api/engine/onload
{
fps:"auto",//you can select "75","vsync" or "auto" (auto = 250),
tickrate:"11",//tickrate in milliseconds (1 is 1000/1 refresh time), "auto"
forcetickrate:true,//even if the computer crashes, it continues events in the background
onlyonscreen:true,//just render what's on the screen (perfect for optomisation)
splitelimit:"20000",//sprites on max screen
backgroundspeed:"250",//transition speed to the next image if background is animated
gravity:"0.9",//default physics settings
yfriction:"0.5",//default physics settings
xfriction:"0.08",//default physics settings
forcepresstime:"60",//keypress fps
autoshaders:60000//something like the shadow of the sun,If you type 0 it closes,you enter in-game time
}
If you say auto, the system sets it itself, if you say vsync, setInterval() forces it to the system.
It is recommended to leave it on auto